1. Purpose

2. Vision Statement

3. Core Values

4. Charter

5. Appendix A (RPP)

6. Appendix B (Raid Requirements)



The Purpose of SEVEN

To offer our members the greatest game experience possible, by uniting with other great players and working together towards our undeniable goal: To become the greatest guild Detheroc has ever produced - Feared by the Alliance, Revered by the Horde.



Vision Statement

By recruiting and retaining only the best players in the game, focusing on teamwork and an atmosphere of brotherhood, SEVEN will become the greatest guild that Detheroc has ever produced, and will dominate this server as long as it exists, or until such point as we collectively decide to try something new. We are not merely building an endgame guild: We are building a community of friends and brothers that will stand the test of time.



Core Values of SEVEN

TEAMWORK
You cannot solo endgame. Each of us is only as good as what we bring to the team, and the more we bring, the faster we all advance.

HIGH AMBITION
If it's worth doing, it's worth doing well. We aspire to be nothing less than the greatest guild Detheroc has ever produced.

INTEGRITY
Any achievement is empty if you don’t earn it, and like most things in life, how you get there is more important than when. Members of SEVEN do not cheat, exploit, hack, period.

HUMILLITY
When you really are the best, you don’t have to tell anyone. Our success will be dictated by our actions.

MAXIMUM FUN
This is a game after all, this is what we do to have a good time. Drama is never tolerated - neither is fun that comes at a cost to someone else.

REAL LIFE FIRST
This is a game. If you are a winner at Warcraft but a loser at life, guess what - you’re still a loser. Our members win both-ways.

BROTHERHOOD
Seven isn’t a relationship of convenience - it is a family. We look out for each-other, help each-other, and develop true friendships. A group of individuals is quickly torn apart by selfish desires. A brotherhood stands the test of time



Guild Charter

Name

The name of the guild is <S E V E N>

I. Leadership:

1.      The guild is governed by a council of 4.

2.      The official GM position will rotate alphabetically through this council by player name every month.

3.      The council’s decisions will always be win-win or they will search for another option. All large decisions need unanimity.

4.      Officer ranks shall consist of

a. Grand Consul – GM – rotating amongst consuls below

b. Consul – (5 including above)

c. Centurions

1.      Raid Coordinator – Maintains the Raid Sign-up application, prepares raid member rosters, and compiles required Raid Mod packs.

2. Webmaster

3. Guild Bank Manager

4. Class officers - one per class, selected by the consuls. Responsible for developing the abilities of members of his class and assessing raid status of class members.

II. Membership

1. Application for membership:

a. Players can apply for membership through the membership forum on the website. No new members will be taken without a public application that can be reviewed by others

b. Consuls will determine if any class is open to new members.

c. All alts a player uses should be within the guild, and a notation of “player x’s alt” must be placed in the guild note.

d. Members who have left and return to SEVEN enter the guild as an applicant.

2. Member Raid Ranks:

A. Ranks for members of SEVEN shall consist of 4 tiers:

a. Praetorian – Certified Raider, allowed priority to participate in 25-man raids. Members of this rank are expected to spec accordingly to benefit 25-man raids. Each player may only have one character at this rank: his “main”

b. Legionnaire – 2nd Tier Raider or Casual Raider (Level 1 10-man Raids) or fill-in players when praetorians are not avaliable

c. Citizen – Casual Players, Friends, Family, Alts (non-raiders)

d. Applicant – Members attempting to gain full membership.

3. Rank Advancement

a.      Advancement in rank is based upon the following criteria:

I.         The evaluation of the member by his Class Officer.

II.       Doing the work necessary to get and improve raid appropriate gear.

III.      The member’s dedication to reading boss strategies and being prepared for raids.

IV.    Previous raid or Heroic 5-man instance performance.

V.      A 30-day probationary period for Applicants.

b. Members will be automatically demoted from their current rank if they show up to a raid unrepaired or fail to show up to a raid they have signed up for without notifying the Raid Coordinator.

III. Removal from SEVEN

a. Members may be removed from seven upon the decision of an officer in consultation with the other officers present.

b. Reasons for removal may include, but are not limited to:

1. Consistent failure to live up to guild values.

2. Actions which degrade the name and reputation of SEVEN, such as honor leeching in Alterac Valley.

3. Having an inactive account for more than 1 month without notifying others of a planned absence.

4. Applications to another guild.

IV. Raid Loot Rules

1. Endgame RPP system will be based on the Shroud Loot system as defined in appendix A.

2. The web program eqDKP will be installed on the website to be used for tracking said points.

3. Non 25-Man Raid Loot rules are to be:

a. Courtesy of giving roll priority for class-specific set pieces to players of that class shall be exercised.

b. If a player wins a contested roll on an item, the courtesy of passing on subsequent contested items in that run is requested.

c. BOP items not needed by anyone should be need rolled by an enchanter, disenchanted and the proceeds sent to the guild bank.

d. Trade mats not immediately needed by a party member will be sent to guild bank.

5. 30-Day Probationary Period: During this period, members cannot roll or bid on items contested by members in full standing. Officers will put the beginning date of probationary status in the officer note of the player when he joins. Loot may be given to members on probation if no other member has a need for the item.

4. Materials / Bank

a. Our guild will have its own, in-house economy run for the benefit of all

b. Details of the operation of the Guild bank are to be found in appendix C, and a list of currently desired materials shall be maintained on the website.

5. Loot Council

a. For 10 and 25-man Raids, loot may be awarded via a loot council before proceeding to RPP and rolls. The council shall consist of present Centurions and online Consuls. If a Centurion is involved in the dispute, he is excluded from the council. The council’s decisions are based on:

i. The need to gear the Main Tank and Healers first.

ii. The “Larger Upgrade” factor

iii. The appropriateness of an item in respect to the players’ spec

Players who receive loot through a decision by the loot council will be charged and appropriate amount of RPP ( half or 7 points ) as dictated by the council based on the rarity of the item.

V. Conduct

1. Guild members should be treated as friends and family. Our core identity is the giving / friendly relationship of our members. Members agreed upon by the council to regularly fail to live up to this standard will be removed.

2. Members are expected to be mature adults responsible for their own conduct and for their own judgment of how their actions are received by others. Any issues should be resolved between the parties and all resolutions explored before even thinking of coming to a consul to resolve a problem. Petty gossip / whining / bitching are not rewarded.

VI. Member Responsibilities

1. Members are expected to have FUN at all times, to be social, have relationships with other people in real life!

2. Members are expected to participate with our community on the guild website so far as:

a. Be registered on the website and check it for vital raid and guild information often.

b. Use the website’s scheduling system to sign up for events they wish to attend

3. Members are expected to do their part in raids, including asking for help when needed, and showing up to raids prepared for the raid. Details on raid requirements are found in appendix B

VII. Recruitment

1. Recruitment of new members shall be done on an individual basis with a focus on the universal truth: “the guild is only as good as the sum of its members”

2. Guild invites will be coordinated by the class officers or another Centurion if the Class Officer is unavailable.

3. Those who have applied must first make an evaluation run (instance) with either their class officers or other officers to determine the applicant’s abilities.

VIII. Tabard

1. Tabard shall be a white cross on a black background with white trim.

IX. Website

1. The current website of <S E V E N> is http://www.sevenguild.net.

X. Changes to Code / Rules

1. All changes to the governing code shall only be made via the unanimous decision of the governing council.



Appendix A


Endgame Raid Participation Points ( RPP )

1. Purpose

1. Loot Systems are necessary for the long-term health of the guild in that they provide a fair mechanism for distributing scarce resources among a multitude of people who want them. This prevents arguments, hurt feelings, or misguided expectations.

2. Goal:

1. A good loot system is fair, easy to administer and understand. It should reward people who have put their time in, and should provide new recruits an opportunity to grow as well.

2. To this end, S E V E N has selected the “shroud” loot system for its fairness and simplicity.

3. Earning Points:

1. Points are earned based on time spent in the raid.

2. 1 Point is earned by being in the instance at the raid start time

3. 1 Point is earned for every half hour spent in the raid.

4. So for a given 3-hour raid, a player who is there for the entire raid will earn 7 points.

5. For bosses that have not been previously downed, ½ a point shall be awarded for every wipe and 5 bonus points will be awarded for the first downing. Any fractionally earned RPP is rounded up.

6. Partial RPP is available for players who are waitlisted and don’t end up getting into the raid. The partial amount is 3 RPP. To qualify for waitlist RPP, a player has to have both signed up as well as been online ready to fill-in when the raid started.

7. RPP penalties will be levied against players who sign up for the raid, but do not show up. The penalty shall be equal to the amount of points available for that raid. This is in addition to the automatic rank demotion mentioned above.

8. Players who show up late will have a -3 RPP penalty.

9. Players who are not certain that they can show up, or show up on time, are encouraged to queue for the raid on standby and put a note in the comment section that they might be late, giving a expected time etc. This note may affect whether you are selected for the raid, but if you still make it, there will be no negative RPP penalty.

10. Players in the queue will still be considered for addition to the raid before unlisted players if the raid is not full.

11. If a player has multiple raiding alts, RPP will be attributed to the character taken to the raid. If the player is asked to take a certain character they will then have the choice of what character the RPP is assigned to.

12. Any non-registered players who join the raid will earn RPP at ½ the normal rate, only receive RPP for time served in the raid, and will not be able to bid on contested loot.

4. Spending Points:

1. Points can be spent in two ways

2. A player can bid “seven” – Which is exactly as it sounds... Seven points

3. A player can also bid “half” – which means half of that player’s accumulated raid points

4. No player will ever be required to bid on an item they don’t want.

5. For Class set items, RPP points will be taken from the Class RPP column, this goes for items that say Class:"X"

6. In order to place a "half" bid, that player must have at least 21 points.

7. If a winning half-bidder has more than 200 Points, the effective cap for the points that they will be charged is 100 points.

8. If a "half" bid is a fractional number, the bid will be rounded down.

9. If there is a tie in bids, such as all 7 bids, the item will be awarded by random roll.

10. In all raids, if a player has already won a class item in a contested bid, we request the courtesy of passing on subsequent contested class items.

5. Item Class appropriateness

1. The appropriateness of a given item for a specific class is determined by the lists given by the objective assessment given by the Kaliban loot appropriateness mod. Appropriateness is also based on the player’s current spec, not future or planned spec.

2. Raid leaders will consider Half bids from the most appropriate classes ( 5 star ) first, and if no players of those classes bids at least half, they will consider 7 bids from any class as equal, or allow secondary classes to bid half. If no player wants the item, it will be disenchanted.

6. Summary:

This system is designed to be very simple, and it is. The mechanism where the bid is HALF of a player’s accumulated RPP prevents the system from breaking down in ways that other methods tend to:


1. It prevents “collusion attack” where a certain class agrees to bid less for their class items, so they have more RPP remaining in relation to other classes.


2. It prevents over-inflation of item values


3. It automatically balances the relationship between rewarding those who have been there consistently, and those who are just starting. The new players will have to work hard to catch up, but it is not impossible, and frequently dropped items that veteran players pass on, will be available at a common low price.

In the end - RPP is not about people earning stuff - it is about standards for fairness and about keeping any loot-disputes out of the guild, which is about, in the end, keeping the guild together for the long-term.



Appendix B

Raid Requirements

Raid requirements are an essential part of our social contract. In a raid, we all need the assurance that every member is showing up prepared and doing their part to contribute to the success of the raid.

Showing up unprepared to a raid without any of the following capabilities / Items subjects a player to consequences ranging from being asked to leave to correct the issue, to being replaced by a prepared player.

Those requirements are:

1. Ventrtillo

a. We require the ability to both send and receive voice communications via ventrillo.

b. Ventrilo download Page

c. The Current connection information will be maintained as a pinned topic in guild business and in the guild info tab in-game

2. The Official SEVEN Raid Pack

Assembled by the Raid Coordinator and found on the website.